#include "rgb_controller.h" #include "main.h" #include "string.h" #include "charger_control.h" #include "tim.h" RGB_State_t LED_State; RGB_Cycle_t LED_Cycle; RGB_Cycle_t color_estop = { .Color1 = { .R = 250, .G = 0, .B = 0 }, .Color2 = { .R = 250, .G = 0, .B = 0 }, .Tr = 50, .Th = 50, .Tf = 50, .Tl = 50, }; RGB_Cycle_t color_unknown = { .Color1 = { .R = 64, .G = 0, .B = 0 }, .Color2 = { .R = 64, .G = 0, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_light = { .Color1 = { .R = 0, .G = 255, .B = 0 }, .Color2 = { .R = 0, .G = 255, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_disabled = { .Color1 = { .R = 250, .G = 0, .B = 0 }, .Color2 = { .R = 32, .G = 0, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_unplugged = { .Color1 = { .R = 0, .G = 128, .B = 0 }, .Color2 = { .R = 0, .G = 128, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_preparing = { .Color1 = { .R = 0, .G = 0, .B = 250 }, .Color2 = { .R = 0, .G = 0, .B = 250 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_charging = { .Color1 = { .R = 0, .G = 255, .B = 0 }, .Color2 = { .R = 0, .G = 32, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_finished = { .Color1 = { .R = 255, .G = 255, .B = 255 }, .Color2 = { .R = 255, .G = 255, .B = 255 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; RGB_Cycle_t color_error = { .Color1 = { .R = 255, .G = 0, .B = 0 }, .Color2 = { .R = 32, .G = 0, .B = 0 }, .Tr = 50, .Th = 10, .Tf = 50, .Tl = 0, }; void LED_Write(){ if(CONN.chargingError != CONN_NO_ERROR){ LED_SetColor(&color_error); return; } switch(CONN.connState){ case Unknown: LED_SetColor(&color_unknown); break; case Unplugged: LED_SetColor(&color_unplugged); break; case Disabled: LED_SetColor(&color_error); break; case Preparing: LED_SetColor(&color_preparing); break; case AuthRequired: LED_SetColor(&color_preparing); break; case WaitingForEnergy: LED_SetColor(&color_charging); break; case ChargingPausedEV: LED_SetColor(&color_charging); break; case ChargingPausedEVSE: LED_SetColor(&color_charging); break; case Charging: LED_SetColor(&color_charging); break; case AuthTimeout: LED_SetColor(&color_finished); break; case Finished: LED_SetColor(&color_finished); break; case FinishedEVSE: LED_SetColor(&color_finished); break; case FinishedEV: LED_SetColor(&color_finished); break; case Replugging: LED_SetColor(&color_preparing); break; default: LED_SetColor(&color_unknown); break; } } void interpolateColors(RGB_t* color1, RGB_t* color2, uint16_t a, uint16_t b, RGB_t *result) { // Проверяем, чтобы a не выходила за пределы диапазона if (a > b) a = b; if(b==0) b = 1; // Вычисляем коэффициент смешивания в виде целого числа uint16_t t = (a * 255) / b; // t будет от 0 до 255 // Линейная интерполяция с использованием целых чисел result->R = (color1->R * (255 - t) + color2->R * t) / 255; result->G = (color1->G * (255 - t) + color2->G * t) / 255; result->B = (color1->B * (255 - t) + color2->B * t) / 255; } void RGB_SetColor(RGB_t *color){ htim4.Instance->CCR2 = color->R * 100 / 255; htim4.Instance->CCR3 = color->G * 100 / 255; htim4.Instance->CCR4 = color->B * 100 / 255; } void LED_SetColor(RGB_Cycle_t *color){ memcpy(&LED_Cycle, color, sizeof(RGB_Cycle_t)); } void LED_Init(){ RGB_t color = {.R=0, .G=0, .B=0}; HAL_TIM_PWM_Start(&htim4, TIM_CHANNEL_2); HAL_TIM_PWM_Start(&htim4, TIM_CHANNEL_3); HAL_TIM_PWM_Start(&htim4, TIM_CHANNEL_4); RGB_SetColor(&color); } // void LED_PhaseSync(uint8_t led_n){ // if(LED_State[led_n].phasesync){ // LED_State[led_n].phasesync = 0; // //default settings // LED_State[led_n].state = LED_HIGH; // LED_State[led_n].tick = 0; // //ищем среди всех светодиодов такую же последовательность // for (uint8_t led_n1 = 0; led_n1 < 5; led_n1++){ // if ((LED_Cycle[led_n].Tf == LED_Cycle[led_n1].Tf) && // (LED_Cycle[led_n].Tr == LED_Cycle[led_n1].Tr) && // (LED_Cycle[led_n].Th == LED_Cycle[led_n1].Th) && // (LED_Cycle[led_n].Tl == LED_Cycle[led_n1].Tl) && // (led_n != led_n1)){ // //если нашли, то копируем фазу оттуда // LED_State[led_n].state = LED_State[led_n1].state; // LED_State[led_n].tick = LED_State[led_n1].tick; // return; // } // } // } // } void LED_Task(){ static uint32_t led_tick; if((HAL_GetTick() - led_tick) > 20){ led_tick = HAL_GetTick(); LED_State.tick++; // LED_PhaseSync(led_n); switch(LED_State.state){ case LED_RISING: interpolateColors(&LED_Cycle.Color2, &LED_Cycle.Color1, LED_State.tick, LED_Cycle.Tr, &LED_State.color); if(LED_State.tick>LED_Cycle.Tr){ LED_State.state = LED_HIGH; LED_State.tick = 0; } break; case LED_HIGH: memcpy(&LED_State.color, &LED_Cycle.Color1, sizeof(RGB_t)); if(LED_State.tick>LED_Cycle.Th){ LED_State.state = LED_FALLING; LED_State.tick = 0; } break; case LED_FALLING: interpolateColors(&LED_Cycle.Color1, &LED_Cycle.Color2, LED_State.tick, LED_Cycle.Tf, &LED_State.color); if(LED_State.tick>LED_Cycle.Tf){ LED_State.state = LED_LOW; LED_State.tick = 0; } break; case LED_LOW: memcpy(&LED_State.color, &LED_Cycle.Color2, sizeof(RGB_t)); if(LED_State.tick>LED_Cycle.Tl){ LED_State.state = LED_RISING; LED_State.tick = 0; } break; default: LED_State.state = LED_RISING; } RGB_SetColor(&LED_State.color); } }